Returning to FSX – From Shoreham to Campbeltown

After my “maiden flight” returning to FSX, a flight which took me from Bonn-Hangelar to Shoreham in the UK, this next morning my Cessna awaits me at the GA Parking Area in Shoreham (EGKA). The target destination is Campbeltown at the southern tip of the Kintyre Peninsula.

Image 01 - The planned Route

The planned VFR Route takes me north-west, around the control zones and then up north, passing Bristol, Birmingham, and Manchester. I intent to cut through the Lake District National Park, then hop across the Firth of Clyde to Kintyre – not taking the “long route” but making the Isle of Arran a waypoint as well. Trip time is planned for 3:30h, the distance is a little bit over 400 NM.

One of the first things this morning is topping off gas – I had roughly used 60% of my fuel yesterday, time to fill it up.

Image 02 - Topping off GasI also used the Cessna’s built-in Maintenance Hangar screen to see if my aircraft was fit for flight – and found it in pristine condition.

Image 03 - Maintenance Hangar

It is that attention to detail that I really enjoy with the A2A Cessna C182 – it really makes you think about your aircraft.

I am leaving Shoreham on Runway 21, out to the sea, then a right turn to 0° to intercept my course.

Image 04 - Leaving Shoreham

My route takes me north to VOR MID, then over to Lasham Airbase. From there, I am turning 270°, crossing the M3 near Popham Airfield and head over to Amesbury & Stonehenge.

Image 05 - Stonehenge

Stonehenge, the great neolithic landmark, today sits in the fork of two major roads and is crowded with tourists.

Image 05a - Stonehenge

The photo was taken 2003, on an overcast day that took a good friend and me into the Salisbury Plains. The typical landscape in this part of southern England is rolling hills, small villages, the occasional tree line between two fields. And lots of old stone walls…

Image 06a - Salisbury Plains

My route now changes to a northerly course – next on my list of way points is the old city of Bath and then, heading 015°, Gloucester.

Image 06 - Near Gloucester

Closing in on Birmingham, I decide on an (maybe illegal) detour over the city center – courtesy to a friend living close by.

Image 07 - BirminghamFrom there, it is north to fly around Manchester in the east, enjoying the rolling hills below me.

Image 08 - Between Birmingham and Manchester

Once more, the stunning beauty of the ORBX England Scenery catches the eye – with a little bit of manipulation, especially around the water bodies, one could take it for real.

East of Manchester, the terrain starts to climb – Peak Distric National Park shows its natural beauty. Maybe time to climb a little bit above 3000 ft.? Especially with Lake District being next on my list?

Image 09 - Time to Climb

South of Carnforth, I am crossing the coast, a short hop over water to Grange-over-Sands and then up into the Lake District. Meanwhile, I did a little en-route climb to 5.000 ft., just be be on the safe side.

Image 11 - Lake District

Lake District is beautiful – I have been there in 2003 and I really loved it – swore to return once but never made it (so far) as Scotland always took priority. Past Lake District, I am maintaing a north-westerly course towards VOR DCS, then to VOR TRN – both legs roughly 85 NM together.

Past VOR TRN I am out over open water – flying the short 13 Mile hop to the Isle of Arran. Just hoping – once more – for my bird to last, there is little to no landing ground on the island.

Image 12 - Isle of Arran

The Isle of Arran is interesting – I have not been there (yet) but I hope to go one day. She’s right off the coast of Kintyre, easily reached by Ferry. Maybe 30 minutes away from our most favorite Bed & Breakfast.

Image 13 - Isle of Arran

I am heading up Arran’s east coast, then crossing the small gap to Kintyre, on my way to Tarbert. The little town of just over 1.300 people guards the entrance to the Kintyre Peninsula. Together with Campbeltown in the south, it is the only larger place down here.

Image 14 - Tarbert

 

Seen from Flight Simulator (and looking down at the ORBX Scotland Scenery) I can say: it is very well modeled. If you’d imagine me standing at the left of the town, just near that little peninsula there and up near the old castle, you could have seen me taking this panoramic photo.

 

Image 14a - TarbertWhat makes Tarbert special for me (and my wife) is the twenty-minute ride to our B&B (which we will talk about later) and the fact that the little village has (at least) two great restaurants we enjoy: the Starfish and the Anchorage. Latter is directly at the waterfront, the Starfish in in a side-road off the waterfront. Both require reservations, both are recommendable!

From Tarbert, it’s down the Kintyre Coast – a beautiful scenic drive by car and if I’d ever get a chance in an aircraft, it should be gorgeous.

Image 14b - Kintyre Coast

A little bit south of this scenic viewpoint, the traveler comes across the small village of Clachan and the Dunultach B&B – a clear recommendation from our side. But make sure to book well in advance, Liz & John are always well visited!

Image 15a - Dunultach

On a completely non-Flight Simulator related note, let me spend a few words on this B&B: when we got here first, in 2003, Liz & John were an “accidental booking” because we did not know of them and we did not book ahead – but we were lucky, they had a room left.

The house itself is nice and Liz keeps it up with all her energy. Love to detail and a superb hospitality make this place unique – above and beyond the regular B&B experience.

Image 15b - Dunultach

Flight Simulator (or rather: the ORBX Scotland Scenery) covers the area around Clachan quite well. There are many things to discover and maybe I am going to write a separate piece about the location – but this is what it looks from above.

Image 15 - Dunultach

Following the coast southbound, small sandy beaches and rocky coastline dominate the countryside. The Isle of Gigha protects the coastal waters, as it appears. Again, one more point on the list of things to see one day.

Image 16 - Isle of Gigha

The coastal road from Tarbert to Campbeltown which I am following on my flight is only about 50 km/37 miles. But it takes about an hour’s drive – without any stops in the beautiful landscape.

Image 16a - Kintyre Coast

The photo above is taken relatively far to the south – you can already see the Mull of Kintyre sticking out into the Irish Sea. From here to Campbeltown: probably 15 minutes. Or only 5 minutes to fly – me now getting to the end of today’s leg with my FSX Flight.

Image 17 - Final Approach Campbeltown Rwy 11

In clear skies (rare in Scotland) and no wind (never seen that in Scotland!) I am on my final approach to Runway 11. Campbeltown, a small city of just under 5.000 people, is the southern end of Kintyre, from here it is only a short drive to the Mull of Kintyre. The airfield, formerly RAF Machrihanish, is now a privately operated airfield after having served the Royal Air Force for 96 years.

Me, I am taxiing my Cessna back to the Control Tower (quite a long way – Campbeltown has the longest runway of any Scotish airport!) and tie it down. Now, in real life, I would hope for Liz or John to pick me up…

Image 18 - All tied down

Posted in FSX | Tagged | Leave a comment

Returning to Flight Simulation

I have been away from one of my hobbies for about a year or two now – but the recent sale of Flight Simulator X: Steam Edition made me rethink this and get back into it (at least at a certain level).

Image 01 - FSX Steam Edition

In the past, I was an all Airbus fan – loved flying the big birds with their complex cockpits but in the end, I had too little time to be in front of the Flight Simulator to handle those machines reliably. It is a matter of practicing, not only a matter of a good machine, good add-on’s and good check lists…

Now, with FSX: Steam Edition back on my computer (which now is also an upgraded hardware with an Intel i7-4770 Processor, 32 GB if RAM and an nVidia GeForce GTX 760) I decided to stay with the little birds, the Cessna’s and the likes.

There were a couple of decisions to make to not overload the new installation – obviously, FSX: Steam Edition needs to be installed, besides that, I have opted for

  • Plan G3 by Tim Arnot as a Flight Planning / Moving Map tool,
  • A2A’s new Cessna C182 Skylane as aircraft, and
  • a mix of European Sceneries from ORBX and others.

So this little “maiden flight” will combine some of these products into a little “joint review”.

Notes on the Installation

I don’t want to cover the installation here – but just on a side-node, especially the ORBX Products do require a lot of attention to detail when performing the installation and then patching the installed base versions. You don’t pay attention, you do get trouble… mostly of the unpleasant visual kind…

The “Maiden Flight” – EDKB (Bonn Hangelar) to EGKA (Shoreham)

For various reasons, the “maiden flight” in the new environment is from Bonn Hangelar to the southern coast of the UK. The Cessna is sitting in the General Aviation area in Hangelar, waiting for it’s pre-flight inspection.

Image 02 - EDKB Preflight

One of the neat things about the A2A Cessna is that it allows a complete “walk-around” with a build-in check-list for the external checks. As much as I remember my last flight, this is “to the point”.

The C192 Pilot’s Manual offers a very detailed set of check-lists – the Cabin Check-List and the Before Starting Engine Check-List are next on my list. With an aircraft add-on so detailed, you cannot get it into the air (or rather: you should not!) without obeying the proper procedures. We are now ready to start the engine.

The Start Engine Check-List will bring the Lycoming 10-540 to life. One thing I notice: it would be great to print the check-lists rather than have them open on a second monitor. Any a yoke with appropriate engine controls will greatly add to the experience.

Image 03 - Engine started

This time, I managed to get the engine started without “drowning” her in her own fuel. Progress made 😉

Taxiing to the Runway 29 and holding, I execute the Before Takeoff Check-List. Again, this is “to the point” and my Cessna and me, we are ready to go. Outbound course from Hangelar is 275° which will take us into the Nörvenich area and then on to Aachen-Merzbrück as our first waypoint.

Image 04  Ready for Take-Off

Leaving Hangelar takes me over the Rhine river and then over the little village of Sechtem where I once lived. Here, the quality of ORBX’s openLC Europe becomes obvious – the boundaries of the village, the railroad, the streets, and even the farm areas outside are meticulously recreated.

Image 05 - Sechtem

Getting closer to Aachen shows the pits of the brown coal mining sites in the north, the city area and (in the distance) the airbase at Geilenkirchen where NATO is operating the E-3a Sentry AWACS aircraft from.

Image 06 - Near Aachen

I am following my course to about Eschweiler, them making a turn to 240° and just south of Aachen back to 270° to avoid the control zones of Liege and Maastricht. A close-up shot of the Cessna’s main panel shows the attention to detail (and fine graphics) the A2A Team has put into the aircraft.

Image 07 - Main Instruments Close-Up

Now, I have chosen the flight route not “randomly” – of course, I wanted to take out the Cessna but I also wanted to prepare a (possible) route for this year’s “old men’s flight” with my friend Ernst. And there is a reason for the tour: this is the very area I am currently covering in a discussion of my Grandfather’s War Diary from 75 Years ago (if you are interested, click here).

I am now approaching the Albert Canal south of Maastricht with the former Fort Eben-Emael. Flight Simulator, of course, show’s nothing of the history of the place but a very nicely shaped landscape!

Image 09 - Eben Emael

Turning slightly to the left, back to 270°, my next waypoint is the city of Tongeren. Passing the city and looking at the route ahead, I am deciding on a south-westerly course, roughly 230° to Waremme. This will get me around the control zones of Brussels, Beauvecain, and Charleroi.

Image 10 - to Waremme

From above, the ORBX openLC Europe Textures are looking quite nice – beautifully recreating a European landscape in Summertime. West of Waremme, crossing the highway, a slight course correction is required, new course is 250°.

Image 11 - near Waremme

Down below me, around Hannut, one of the first major tank battles of World War II was fought – the Battle of Hannut. At Gembloux, I am reaching the southern end of the control zones around Brussles, turing west again, to 285°. Next waypoint: Kortrijk in about 60 miles.

Image 12 - at Gembloux

I thought, I’d give you a “top-down” look to emphasize the beauty of the textures below me… the next 60 miles are “straight forward”, except a little correction to get back on track near Ronse. Over Kortrijk, I am setting for 270° to the city of Ypres. Meanwhile, from up here, the North Sea comes into view – still at the horizon but I am getting closer to the coast.

Below me, Flander’s Fields. Down there, some of the most fierce battles of Word War I were fought. Very few areas in the world can – if one allows himself to be taken to history – combine hobby and history so closely. Below me – the city of Ypres.

Image 13 - Ypres

Now, it is off to the coast which I will cross between Calais and Cap Gris Nez. Another 55 miles of flight, then a hop over the channel and along the coast to Shoreham. Near Calais, the British Coasts starts to shape out of the mist – the White Cliffs of Dover.

Image 14 - near Calais

At Cap Gris Nez, I am leaving continental Europe, heading out over the British Channel and for the Isles. A 30 Mile hop during which I do hope to not run into any issues with my little bird…

Image 15 - Cap Gris Nez

… and right here, FSX: Steam Edition crashed on me… which allows me to cover a few of the issues I had run into during the flight:

First of all, an occasional delay in texture loading of the Cessna’s Cockpit resulted in some very “rare” view of the front panel when switching views.

Image 16 - Texture Loading Issues

It’s not bad – it takes a few seconds to recover and then all is fine again. Next, I keep loosing my connection to my USB Saitek X52 Pro occasionally – all that helps then is to swt FSX to full-screen mode and back which re-enables the stick… wonder why. Last but not least, the Crash To Desktop I just experienced – well, that can happen but it should not.

I resume the flight – or rather: I start a new flight! – from Calais, quickly heading south to catch up with my previous location. From there, it is again course west until I reach the British Isles near Lydd.

Image 17 - approaching Lydd

Here, it is not only flying over the United Kingdon, it also means a switch of Scenery, from ORBX openLC Europe to ORBX England. The scenery is much more detailed than the general openLC Europe (which is already good!) but now, the nitty gritty fine details ofthe country side are worked out to the extend.

Image 18 - Coast near Wichelsea (ORBX UK)

I am flying along the southern coast of England, towards the city of Brighton. Brighton itself is famous for its seashore but to me, it seems to be too dense, too packed.

Image 19 - Approaching Brighton

 

Finally, I am circling the airport, Shoreham, for a final approach on Runway 03 (the grass runway), land, taxi to parking and put my Cessna right between the other GA-Aircraft sitting there, waiting for my next leg up to Scotland.

Image 20 - Shoreham Airport

Conclusions

A couple of closing comments: first of all, it’s good to be back in a cockpit and I enjoy the relatively low learning curve of the Cessna. No comparison to an Airbus, no obligations for frequent flights.

ORBX openLC Europe and ORBX England are both worth having – patched to the latest releases and with a few glitches to sort out during installation, they are both tremendously upgrading the VFR experience.

The A2A Cessna C182 is really worth flying – a beautiful aircraft, nicely modeled, neat graphics and a nice inflight feeling… not a waste of money, I would say. From here, it is now “up north, to Scotland”!

Image 21 - Route flown

 

Posted in FSX | Tagged | Leave a comment

Preparing a Raspberry Pi as Time-Lapse Camera

Two days ago, I got myself a GoPro Hero action cam – just because it was down to 139€ at the local market. The camera has a time-lapse feature but this beginner’s version of the cam (which I knew is what I was getting myself!) does not allow to change the parameters of the time-lapse, it takes an image ever 0.5 seconds.

Which brings me back to the fact that I wanted to turn one of my Raspberry Pi’s into a time-lapse camera for some time now. But first, I needed to add a few things to the equipment list:

  1. the Pi Camera (which I already had bought before)
  2. an external battery pack (I have chosen a 13.000mAh Anker Astro E4 2nd Generation)
  3. a Pi-Case that allows to mount the camera in a satisfactory way (mine is currently dangling from its cable)
  4. an USB Stick to store the photos on… a simple one with 8GB will do for the test…

Auto-Mounting the USB Stick

One thing I noticed is that if you plug in the USB Stick into the Raspberry Pi, it does not automatically mount. But there is a little tool that helps: usbmount. To install, simply type

sudo apt-get install usbmount

and confirm the action. The installation will not take long. By default, only root can write to the USB Device(s) mounted – if you are working as any other user (as you should), you need to update the configuration.

sudo nano /etc/usbmount/usbmount.conf

In the configuration file, you will find a line FS_MOUNTOPTIONS=”” which you need to update. Change it to

FS_MOUNTOPTIONS=“-fstype=vfat,gid=users,dmask=0007,fmask=0117”

This will mount the USB Device – the fstype parameter specifies the file system type (“vfat” means an extended FAT File system), dmask and fmask are specifying the permission flags to be added to the mounted drive’s directories (dmask) and files (fmask). The gid parameter finally allows access to the group users, you could alternate to uid=pi which would then allow the user pi to work with the USB device.

Image 01 - Mounted USB Stick

If you got it all right (which includes rebooting the Raspberry Pi after changing the configuration!) you should see your USB Stick mounted in /media – mine is /media/usb0.

Installing PiCamera

PiCamera is a module which eases access to the Raspberry’s camera module. It is the only module needed for a very basic time-lapse script. You can install it by typing

sudo apt-get install python-picamera

Then confirm – as usual.

A very simple Time-Lapse Script

The easiest Python script I found allowing for a time-lapse operation was issued in a German magazine, Raspberry Pi Prokjekte (March 2015).

Image 02 - TimeLapse Script - Version 1.0

I even stripped it a little bit (the original is also creating a movie from the frames but I wanted only the pictures). So it will take 60 Images per hour (so one every minute) for two days. It will simply store them in the location where the script is stored (which in my case is on my USB Stick).

Auto-starting the Script

One last problem remains: when I set up the Raspberry to take the time lapse, I won’t have it connected to any keyboard & monitor or network. In other words: I will not be able to log in. So I need the script to automatically start when I power on the Raspberry…

The easiest way – once more – I found was using Cron. You can edit the job table using the following command:

sudo crontab -e

At the bottom of the script, the new job (and the event under which it is invoked) can be defined. Adding

@reboot python /media/usb/timelapse.py &

would make sure that Python is run every time the Raspberry is rebooting. One problem I have with this: it does not change to the USB Stick as “home directory” prior to launching the script – and as a result, the script writes the image files elsewhere…

The little trick is to write a Shell script that does the directory stuff first, and then invokes the script:

Image 03 - The Shell ScriptNow, instead of executing Python via Cron, I execute the Shell Script:

@reboot sh /media/usb/launchtimelapse.sh

With that done, my Raspberry Pi will automatically start into taking time-lapse photos when it is powered on and the USB Stick is connected.

Testing the Time-Lapse Camera

Of course, I was eager to test the Rasperry Pi Time-Lapse Camera. Lucky enough, my neighbor has his patio done which means that there is some action and progress to document. This is just a short test (running about 3.5 hours) which produced roughly 270 frames. But it works:

Image 04 - The Results

Oh, one last thing: the way the script is written, it will most likely cause an error after 999 frames (because of the formatting definition in the file name). But this is easily changed…

Posted in Raspberry Pi | Leave a comment

Verifying the Build – LEGO Classic Space Next Century

A little while ago, I wrote about building a Classic-Space-style LEGO MOC from scratch, a sort of homage to LEGO Set #6970.

LEGOSet-0021Two main thoughts had been driving the idea: I wanted it to become more “realistic” and I wanted it to maintain the old “Classic Space Feeling”.

I had a first MOC designed and described here but it was a monolithic set. What I really was after was creating some standard building blocks that I could use to extend and rearrange to build a variety of MOCs from a standard set of bricks (which makes ordering bricks easier and my stock of bricks more “organized”).

Image 08 - One more thing in the assembly lineWith that goal in mind, I started ordering bricks – which cost me a small fortune in Euros and also made it obvious: some parts are harder to find than others…

The Section Module

Imaeg 01 - Brick List of the Station Container ModuleI have split the station into “modules” – the core one being the Section Module, the easiest station would have 1 Section Module and 2 Side Modules.

To the left is my Parts List, created using LDView. It is exactly 100 bricks, the large number is basically coming from the intense use of brick #4070 which I used to created the outer appearance with the open studs.

The module features a “double floor” which would allow interested parties to implement under-floor installations (if really wanted) and provides the foundation of the assembly of multiple modules modules using Technic Bricks and pins to connect the modules. The module is also slightly larger than the original Classic Space Sets but it still fits in with the other models. At today’s rates, the price per section is a little bit over 8€. But the first important question is: can it be built?

Section Module - Rear ViewWell, yes, it can. But building it is a bit tedious with all the 1×1 Bricks – it also is a bit instable by itself (the instability will be eliminated once the window sections have been implemented and when the whole model is connected).

Section Module - Front ViewAlso, the double-floor works out quite nicely but the Technic bricks at the top are somewhat “standing out” – other than that, the build works just fine.

 The Side Sections

Image 06 - Side ModuleThis is what I originally had in mind – the module is built absolutely symmetrically so it can be used as left and right side without changing the instructions.

Side ModuleI managed to build the module – at least the important parts. Was did not bother finding the “edge” bricks – LEGO 3045 and LEGO 3676 as they were not available with my bricklink sellers that I used for the rest of the bricks. The rest of the bricks, however, helped to proof the case.

Again, building it in that design is a bit… fiddly due to the 1×1 bricks and the instability resulting from them if you look at the section only. Again, it sorts out and becomes stable but building it was a different story.

The internal Door Section

Image 07 - Internal DoorOne of the things that always “bothered” me in the Classic Space sets was “how do they get in and out?”. So with my set, I decided we need a proper airlock section and the living compartment must be sealed off against the airlock. This small section allows for a “sliding door” as the inner separator.

Inner Door SectionAgain, it can be build but with this part, the first design flaw I made became obvious: the level of the studs on the 1×1 bricks is not the same as with the 1×4 bricks – as a result, I was not receiving the “flat stud area” I was hoping for to use as “vertical mounts” for internal parts such as computer screens, etc. That is one of the things that needs to be rethought when redesigning the modules.

 The Airlock Section

Image 08 - Airlock SectionThe Airlock section is the final section I need for my MOC – this one is supposed to allow our Classic Space Men to step out of their housing “properly” without having to jump through the open “back”.

Airlock SectionOnce more, building it was not an issue and it pretty much came out the way I wanted it to. But while physically building it, I got a couple of ideas to extend the design already – but that is a different story.

Putting it all together

The LDDraw Image on the top of this post already shows “the idea” of putting all the elements together – here it is again:Image 08 - One more thing in the assembly lineAnd here is what can be made from it with the physical bricks (and by the way: the one used here is lacking the “airlock” section). Physically built, this is what I get.

Image 09 - Completed Station - FrontA slightly different angel here:

Image 10 - Completed Station - FrontAnd finally the “rear” side here:

Image 11 - Completed Station - RearConclusions

First of all, the primary “finding” is: it can be build. BUT there are a couple of different conclusions along with that:

  1. Compared to the Classic Space Sets, this one looks a bit too “massive” for me while the slightly larger size does not bother (me).
  2. The idea of using the 1×1 Bricks with Holes as vertical mounts seemed nice but lets you end up with a huge number of bricks – and it creates a certain “instability” which goes away with the complete module being assembled but still was not very much favored during construction.
  3. The model ends up with wall sections being 2 studs wide – which is not an issue in general and I might keep it but I will eliminate the left and right sides “drawing” into the front area.

Good thing about it: I got some new ideas, I now got enough “standard” bricks to develop the idea and I got a good sense for what is working and what is not working so well…

Posted in LEGO | Leave a comment

Elite:Dangerous – Upgrading & Exploring

After the first few jumps and earning some money by charting out solar systems, I returned to one of the space stations for some upgrades to my ship. There was a tough decision to make: my money would buy me one of the more minor upgrade but after that, I would either have to earn more money first… or sell my second ship, an Eagle fighter.

Upgrading the Power Distributor

After doing some research, the primary items to upgrade first seem to be the Power Distributor, the Weapons, the Power Plant and possibly the Frameshift Drive.

One of the things currently annoying me during exploration flights is the occasional intercept with the following combat: my lasers are too quickly drained – I can keep my opponent in the sights much longer than I can fire on him. So my first attempt is exchanging the Power Distributor with a better one.

Image 01 - New Power DistributorThe original Class 1E unit is replaced with a Class 1B unit. It is heavier but it features roughly 33% more reserves across the board. The next combat will show if that makes a difference.

Selling my Eagle

I am a pre-order player so I got myself a free Eagle. But in all honesty: focusing on two ships and upgrading both of them plus the fact that you have to be in the same station with both ships to actually switch makes me think I am better off with one ship plus the money for the other one. So I decided to sell the Eagle as I am more into exploration than bounty hunting – so I need the Sidewinder. Plus: the Eagle sells for about 40.000 credits.

Image 02 - Eagle soldUpgrade to my Lasers

Only upgrading the power distribution and power plant did not make much of a difference – the limiting factor in the occasional fight were the two pulse lasers. Now, I have made some money on exploration data and got myself two Beam Lasers. I decided for fixed ones as I am a dogfight guy and did not want to run into trouble with my gimbaled lasers to be thrown off by chaff…

Image 03 - Getting the second Beam LaserThose are not the most potent weapons but surely an upgrade to the default ones – given that I am more into exploration than into fighting, they should be sufficient for the occasional intercept. Which I did not have to wait for for too long…

Image 04 - Death of A ViperThe two beams did actually cut through the shields and the hull of that Viper like a knife through butter… I would not necessarily go “hunting” with them but in self defense… they did work for me. Maybe not against a human player but hey, I keep as much money in the pocket to be able to re-buy my ship should I be blown to pieces…

Posted in Elite:Dangerous | Leave a comment